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-
- This is an .ADD for ...
-
-
- DOOM Version 1.2 .LMP Recorded Film Submissions
-
-
- Here's a bunch of completed Multi/Three-Player (IPX) Net-DOOM .LMP
- recordings of the First Episode of DOOM for you all to savour :-)
-
- They should work with either of the "Free" or Registered releases
- of that "non-windoze application", DOOM (tm) - Version 1.2...
-
-
- Q. We've got some PC's networked together and have played Net-DOOM
- on them. Will these recordings work over our network?
-
- A. Probably, if you follow these instructions, they worked for us...
-
- Q. I've got a PC that's networked. I've played DOOM but I've never
- played Net-DOOM. Will these recordings work on my machine?
-
- A. Probably, if you follow these instructions, they worked for me...
-
- Q. I've got a PC and no it's not networked - it doesn't even have a
- 'Net card in it. I've played DOOM :-) but I've never even seen a
- Network DOOM game :-( sniff. Will these recordings work on my PC?
-
- A. Probably, if you follow these instructions, it worked for them...
-
-
- Yes! Anyone out there who's got DOOM to work on their PC or PC's
- should be able to view these these multi/three-player DOOM .LMP
- recordings. I've not seen any more than the very occasional single
- two-player (Ep1Lv1) .LMP recording nor have I seen any descriptions
- of how this can be done out there on the internet so here goes...
-
-
- Continued in RAL3MAN.DOC
-
-
- And from the NET
- (slightly) edited ...
-
-
- From: swidlake@rl.ac.uk (S Widlake)
- Subject: Re: Another v1.4 feature!
- Date: Tue, 7 Jun 1994 08:19:58
-
- In article <9406070030.AA12903@idcube.idsoftware.com>
- johnr@idcube.idsoftware.com (John Romero) writes:
-
- >The demo buffer size is currently 128K. There will be a new command-line
- >parameter called -DEMOMAX <amount in K>. Thus, -DEMOMAX 1024 will allocate 1
- >meg of RAM to the demo buffer.
-
- Hi there John,
-
- I thought this demo buffer was around about the 128K mark - but I've got one
- multi-player .LMP file that's (just) over that at 131,840 bytes (and it works)
-
- And while I'm here, Why does the game bomb when you exceed the time limit?
- That's probably what's put everyone off trying to record multi-player .LMP
- files. Someone has though ;-) Complete recordings of all nine levels of
- Episode One in three-player mode are up on the "Official" DOOM (only) site
-
- INFANT2.SPHS.INDIANA.EDU in /pub/doom/incoming file RAL3MAN.ZIP
-
- should later be moved to /pub/doom/lmps
-
- Would someone care to check them out ?
-
- >We're currently working on allowing multiplayer game record/playback. Of
- >course, the -DEMOMAX parm will have to be used when recording multiplayer
- >games since DOOM will be recording 2-4 times as much data, depending on the
- ># of players. Now tournaments and epic battles can be archived!
-
- Hang on a mo. - "working on"... but it already works (if you try hard enough)!
-
- It just doesn't work for very long...
-
- 1 player - 'bout 18 mins
- 2 players - 9 mins
- 3 players - 6 mins
- 4 players - 4 mins 30 sec - way too short
-
- Yeah, more time would make it A LOT easier !!!
-
- >Also, when you record past the buffer size, DOOM will gracefully blow to DOS
- >and not walk all over memory.
-
- Currently it goes - poof (on all nodes) with some odd error mess. and no .LMP
- file gets saved. Reboot all PC's involved before you try again.
-
- >+-------------------------------------------------------------------+
- >| John Romero (romero@idsoftware.com) id Software |
- >| Send questions about id software to help@idsoftware.com |
- >| ftp.uwp.edu[131.210.1.4] id "Official" anonymous FTP site |
- >| >>>>>>>>>>> Coming Fall '94: DOOM II: Hell on Earth! <<<<<<<<<<< |
- >+-------------------------------------------------------------------+
-
- Cheers anyway, S
-
- - --
- .sig - Still Under Construction ...
-
-
- From: swidlake@rl.ac.uk (S Widlake)
- Subject: Re: Another v1.4 feature!
- Date: Tue, 7 Jun 1994 08:29:56
-
- In article <2t0p5v$cjv@illuminati.io.com> hardball@illuminati.io.com (Hardball)
- writes:
- >From: hardball@illuminati.io.com (Hardball)
- >Subject: Re: Another v1.4 feature!
- >Date: 6 Jun 1994 22:22:39 -0500
-
- >>Okay, everybody. Here's another cool feature that v1.4 will have:
- >>
- >>*** Recording demos will NOT end after you die or leave the level! ***
-
- But that ain't really the problem is it...
-
- >>Now, everyone can verify those par times, percentages, etc. Full
- >>run-throughs of the game can be done! The only way to stop the recording
- >>is to QUIT DOOM itself!
-
- Watch out for .LMP files larger than any .WAD file seen so far...
-
- > Great, I take this to mean that the multiplayer .LMP bug(s) will be
- >fixed in 1.4 as well? They crash my system when I try and play one back
- >that my friend and I have recorded.
-
- Try this...
-
- If you used : IPXSETUP -devparm -nodes X <other parameters> -record filename
-
- use : IPXSETUP -nodes X -playdemo filename ...on each of the X nodes, or
-
- use : IPXSETUP -nodes 1 -playdemo filename (one-player Net-DOOM :-) try it
-
- Note that the "filename" is without the ".LMP" extension
- And the "filename".LMP did record successfully didn't it?
-
- Don't use DOOM itself to replay multi-player .LMP files - it will crash the PC.
-
- This may also be the same for SERSETUP sessions of DOOM - dunno, try it.
-
- Good Luck, S
-
- - --
- .sig - Still Under Construction ...
-
-
- From: swidlake@rl.ac.uk (S Widlake)
- Subject: DOOM :- RAL3MAN.ZIP Multi-player .LMP Recordings
- Date: Fri, 10 Jun 1994 14:35:00
- Keywords: doom lmp multi player net ipx setup
-
- Just took a look at the DOOM ftp site - INFANT2.SPHS.INDIANA.EDU ...
-
- Our "RAL3MAN.ZIP" has been moved from the "pub/doom/incoming" directory
- and put into the much more appropriate "pub/doom/lmps" directory.
-
- (Does this mean it's been "accepted" :-)
-
- In case you were wondering...
-
- RAL3MAN.ZIP is a collection of multi/three-player ".LMP" recordings
- of each level (all successful) of the first episode of DOOM.
-
- Almost everyone out there that can play DOOM should be able to view
- these .LMP files whether you've got your own networks or not!
-
- Also included is a rambling text file describing how it was all done
- and how you could do the same, or similar, yourselves.
-
- There are a few answers there as well as some questions.
-
- Anyway, check 'em out - they're "unique"...
-
- If you like them, then maybe we'll start on Episode 2.
-
- Any comments 'bout them...?
-
- S
-
- ps it's 6 months since DOOM was originally released...
- errmmm... A Happy "HALF A" Birthday to "DOOM" by id
-
- - --
- .sig - Still Under Construction ...
-
-
- From: swidlake@rl.ac.uk (S Widlake)
- Subject: Re: Another v1.4 feature!
- Date: Thu, 9 Jun 1994 09:36:25
-
- In article <2t24mr$4b5@wizard.uark.edu> aruth@comp..uark.edu (Albert Ruth)
- writes:
-
- >johnr@idcube.idsoftware.com (John Romero) writes:
-
- >>Okay, everybody. Here's another cool feature that v1.4 will have:
-
- >>*** Recording demos will NOT end after you die or leave the level! ***
-
- >>Now, everyone can verify those par times, percentages, etc... Full
- >>run-throughs of the game can be done! The only way to stop the recording
- >>is to QUIT DOOM itself!
-
- Look out for 10,000,000 byte long .LMP recordings of entire episodes :-(
- I hope there's loads of storage space out there on the NET...
-
- Is this really such a good idea - Single level .LMP files would be much more
- manageable and the only feature that would be missing is that you don't get to
- keep your ammo - maybe just that could be fixed instead ie. let us save our
- game positions at the end of the recording or at the end of the level.
-
- Just a thought?
-
- >>+-------------------------------------------------------------------+
- >>| John Romero (romero@idsoftware.com) id Software |
- >>| Send questions about id software to help@idsoftware.com |
- >>| ftp.uwp.edu[131.210.1.4] id "Official" anonymous FTP site |
- >>| >>>>>>>>>>> Coming Fall '94: DOOM II: Hell on Earth! <<<<<<<<<<< |
- >>+-------------------------------------------------------------------+
-
- >Well I am finally glad to see somebody addressing this issue. I have tried for
- >weeks to get input on how to record multiplayer lmps using doom 1.2 and I have
- >no luck whatsoever. Anybody with any info at all please help me!!!!! I would
- >love to be able to record and playback all of these 4 player deathmatches that
- >I play but I can't get it too work. ARRRRGGHHH (and no one will help me).
- >I would like to see in doom 1.4 the ability to record huge 4 player deathmatch
- >demos that don't stop after 1 player dies. This would be excellent!
-
- > Alan Ruth
- > aruth@comp.uark.edu
-
- Yes, it is possible to record multiplayer .LMP files using DOOM ver 1.2 - but
- only in Co-operative mode - it's not possible to record your deathmatches...
-
- Still want input or should I keep quiet?
-
- S
-
- - --
- .sig - Still Under Construction ...
-
-